February 6th 2024–March 20th 2024

Researching How to Support Creative Block

Researching How to Support Creative Block

Team

Diego Reyes-Alicea, Caroline R., Valerie F.-A., Vedant D.

ROLE

Observational researcher, user interviews, quantitative/qualitative data analysis, research artifacts

Project Overview

I contributed to a team that explored user needs in a technology-based solution that helps artists, designers, and hobbyists address creative blocks.

The Problem

Creatives & designers struggle to overcome mental fatigue and lack of structure during creative blocks, and existing tools fail to support their full creative process.

The Solution

My team and I's study revealed five key design implications that outline how future tools can better assist creatives in managing and overcoming creative block.

Key Success Metrics

70%

Average failure of all 3 tasks

2.2/5

Represents the website's low confidence score reflecting poor usability

Research Methodology

First we conducted scenario-based observations, where we observed users reenacting a creative block and how they handled it. These sessions highlighted various themes for our semi-structured interviews, allowing us to learn more about how users navigate creative block through qualitative data analysis. The project closed with details on design implications needed for a creative assistant app.

Scenario-based Observation

Semi Structured Interviews

Data Analysis

Design Implications

Part 1: Scenario-based Observations

Part 1: Scenario Based Observations

Observation Activity

We tasked participants with showing us their process to overcome this creative block via the Zoom screen-sharing feature.

Data Analysis Method

Affinity Diagram

Sequential Task Analysis

Identified Themes From Observations

Preparation

Creative Process

Environment

Relaxation

Mental Check-ins

Breaks

Tools Used

Digital & Physical tools

Most Effective Tools

Creative Block

Confidence

Experience

Part 2: Semi-Structured Interviews

Part 2: Semi Structured Interviews

Question Themes

Usage of digital/physical tools

Latest creative experience

Sources of inspiration

Work/hobby activities

Data Analysis Method

Thematic Coding

Affinity Diagram

Codebook

Research Artifacts

From our interviews/observations, our team created two personas, two scenarios, experience maps, and a priority matrix from our qualitative data analysis (one of them is below).

The experience map visualization created a holistic view of creative block, and potential users’ needs for a technology-based solution.

Experience Map

Design Implications For A Creative Assistant

Preparation

Consider user’s current environmental needs and support an established routine to manage future creative blocks.

Allow user inputs for a creative task routine

Encouragement to clear their space

Prompt to gather tools

Relaxation

A solution should help users relax and decompress from their creative work to return refreshed after a creative block.

Timer

Ability to pause given creative task

Self-reflection reminder

Inspiration

A solution must provide personal and meaningful inspirations, and offer advice from trusted peers.

Uniquely tailored inspiration

Prompts to get organized

Social features

Process Structuring

Provide a hierarchical analysis of a current project at both macro and micro levels and integration across platforms.

Personalization

Task management

Task structure

Reflection & Future

Expand Research

Conduct user research with a greater set of participants based on age, occupation, and creative experience to better understand the target audience.

Prototype Testing

Test a prototype with potential users for greater understanding of its feasibility and use, and its effectiveness in overcoming creative blocks to make improvements.

Copyright Diego J. Reyes-Alicea

Designed by Diego J. Reyes-Alicea

Updated September 2025

Copyright Diego J. Reyes-Alicea

Designed by Diego J. Reyes-Alicea

Updated September 2025

Diego J. Reyes-Alicea