Exploring How to Support Creative Block

Timeline: February 6th 2024–March 20th 2024

Team: Caroline Rumani, Diego Reyes-Alicea, Valerie Fahel-Schaffer, Vedant Darak

Role: Observational researcher, user interviews, quantitative/qualitative data analysis, research artifacts

Project Overview

Our study investigates the current pathways of artists and designers during their creative block to understand their motivations and mental models. We aim to explore user needs in a technology-based solution that helps artists, designers, and hobbyists address creative blocks.

Key Insights

100%

Participants adjusted their environment before creating

75%

Descried the need for structured routines to manage blocks

Method

We began with literature reviews to understand the strain creative block places on both artists and designers. First we conducted scenario-based observations, where we observed users reenacting a creative block and how they handled it. These sessions highlighted various themes for our semi-structured interviews, allowing us to learn more about how users navigate creative block through qualitative data analysis.

Scenario-based observations

Semi structured interviews

Data analysis

Design implications

Part 1: Scenario-Based Observations

We asked participants to share their individual experiences with being creative. Then, our team presented a general project scenario with a period of creative block. We tasked participants with showing us their process to overcome this creative block via the Zoom screen-sharing feature.

Data Analysis Method

Affinity Diagram, Sequential Task Analysis

Observation Activity

Imagine you have a project you need to complete within the next few hours. This project can be anything you wish, so long as it is a creative project. However, you begin to experience creative block. Could you share your screen and show how you might overcome the creative block?

Identified Themes From Interview

Preparation

Creative process

Environment

Tools Used

Digital/physical tools

Most effective tools

Relaxation

Mental check-ins

Breaks

Creative Block

Confidence

Experience

Part 2: Semi-Structured Interviews

Our interview questions included:

Usage of digital/physical tools

Latest creative experience

Creative task preparation

Work/hobby activities

Sources of inspiration

Relaxation methods

Personal creative block experiences

Data Analysis Method

Qualitative Coding, Affinity Diagram, Codebook

Sara is frustrated as she is having creative block within the ideation stage of projects: “Where do I begin?”, “How can I begin?”

Research Artifacts

From our interviews/observations, our team created two personas, two scenarios, experience maps, and a priority matrix from our qualitative data analysis (one of them is below). These visualizations created a holistic view of the creative block, and potential users’ needs in a technology-based solution.

Design Implications for a Creative Assistant

Our research artifacts pointed out direct/indirect design implications that target some participants' struggles with creative blocks. These aspects highlight how a creative assistant can help designers and artists overcome creative block. Blue chips indicate high priority features.

Preparation


Consider user’s current environmental needs and support an established routine to manage future creative blocks.

Allow user inputs for a creative task routine

Prompt to clear their space

Prompt to gather tools

Relaxation


A solution should help users relax and decompress from their creative work to return refreshed after a creative block.

Ability to pause given creative task

Self-reflection reminder

Timer

Inspiration


A solution must provide personal and meaningful inspirations, and offer advice from trusted peers.

Uniquely tailored inspiration

Prompt to gather tools

Social features

Process Structuring


Provide a hierarchical analysis of a current project at both macro/micro levels and integration across platforms.

Task management

Personalization

Task structure

Reflection & Future Work

Future work would explore more creative occupations and age ranges, such as those with more physical art experience or more tenured artists. It may yield new findings regarding the accessibility and desirability of certain features. Therefore, our team recommends future research on the following:

Expand Research


Conduct user research with a greater set of participants based on age, occupation, and creative experience to better understand the target audience.

Prototype Testing


Test a prototype with potential users for greater understanding of its feasibility and use, and its effectiveness in overcoming creative blocks to make improvements.

Other
Projects

AI News Aggregator: Ana
Usability Test Report: DeKalb County Website

Interested in collaborating? Let’s connect!

copyright Diego J. Reyes-Alicea | designed by Diego J. Reyes-Alicea | updated July 2025

Project Overview

Our study investigates the current pathways of artists and designers during their creative block to understand their motivations and mental models. We aim to explore user needs in a technology-based solution that helps artists, designers, and hobbyists address creative blocks.

Project Overview

Our study investigates the current pathways of artists and designers during their creative block to understand their motivations and mental models. We aim to explore user needs in a technology-based solution that helps artists, designers, and hobbyists address creative blocks.

Method

We began with literature reviews to understand the strain creative block places on both artists and designers. First we conducted scenario-based observations, where we observed users reenacting a creative block and how they handled it. These sessions highlighted various themes for our semi-structured interviews, allowing us to learn more about how users navigate creative block through qualitative data analysis.

Method

We began with literature reviews to understand the strain creative block places on both artists and designers. First we conducted scenario-based observations, where we observed users reenacting a creative block and how they handled it. These sessions highlighted various themes for our semi-structured interviews, allowing us to learn more about how users navigate creative block through qualitative data analysis.

Scenario-based observations

Semi structured interviews

Data analysis

Design implications

Key Insights

82%

100%

Of participants have never used an AI news aggregator
Participants adjusted their environment before creating

80%

75%

Considered receiving the full story as essential
Descried the need for structured routines to manage blocks

Part 1: Scenario-Based Observations

We prompt engineered a set of custom instructions for the underlying large language model, using Perplexity. This methodology was inspired by scholarly work on quantifying bias, notably from Xiao Fang et al.'s article, "Bias of AI-generated content."

To validate both our AI's output and our hypothesis about the user-AI perception gap, we conducted a "Media Bias Detection Sprint" in class. Following a structured protocol, classmates first analyzed headlines manually and then compared their findings to Ana's generated analysis.

Observation Activity

Imagine you have a project you need to complete within the next few hours. This project can be anything you wish, so long as it is a creative project. However, you begin to experience creative block. Could you share your screen and show how you might overcome the creative block?

Observation Activity

Imagine you have a project you need to complete within the next few hours. This project can be anything you wish, so long as it is a creative project. However, you begin to experience creative block. Could you share your screen and show how you might overcome the creative block?

Data Analysis Method

Data Analysis Method

Affinity Diagram, Sequential Task Analysis

Affinity Diagram, Sequential Task Analysis

Found major/sub themes used for interviews

Identified Themes From Interview

Preparation

Creative process

Environment

Tools Used

Digital/physical tools

Most effective tools

Relaxation

Mental check-ins

Breaks

Creative Block

Confidence

Experience

Part 2: Semi-Structured Interviews

Our interview questions included:

Usage of digital/physical tools

Latest creative experience

Creative task preparation

Work/hobby activities

Sources of inspiration

Relaxation methods

Personal creative block experiences

Screener Questions

Are you over 18?
Have you ever experienced creative block?
Are you willing to discuss your experience with creative block?

Data Analysis Method

Qualitative Coding, Affinity Diagram, Codebook

Research Artifacts

From our interviews/observations, our team created two personas, two scenarios, experience maps, and a priority matrix from our qualitative data analysis (one of them is below). These visualizations created a holistic view of the creative block, and potential users’ needs in a technology-based solution.

She finds herself frustrated as she is having creative block within the ideation stage of projects: “Where do I begin?”, “How can I begin?”

Sara is frustrated as she is having creative block within the ideation stage of projects: “Where do I begin?”, “How can I begin?”

Preparation


Consider user’s current environmental needs and support an established routine to manage future creative blocks.

Allow user inputs for a creative task routine

Prompt to clear their space

Prompt to gather tools

Relaxation


A solution should help users relax and decompress from their creative work to return refreshed after a creative block

Ability to pause given creative task

Self-reflection reminder

Timer

Inspiration


A solution must provide personal and meaningful inspirations, and offer advice from trusted peers.

Uniquely tailored inspiration

Prompt to gather tools

Social features

Process Structuring


Provide a hierarchical analysis of a current project at both macro/micro levels and integration across platforms.

Task management

Personalization

Task structure

Design Implications for a Creative Assistant

Our research artifacts pointed out direct/indirect design implications that target some participants' struggles with creative blocks. These aspects highlight how a creative assistant can help designers and artists overcome creative block. Blue chips indicate high priority features.

Reflection & Future Work

Future work would explore more creative occupations and age ranges, such as those with more physical art experience or more tenured artists. It may yield new findings regarding the accessibility and desirability of certain features. Therefore, our team recommends future research on the following:

Expand Research


Conduct user research with a greater set of participants based on age, occupation, and creative experience to better understand the target audience.

Prototype Testing


Test a prototype with potential users for greater understanding of its feasibility and use, and its effectiveness in overcoming creative blocks to make improvements.

AI News Aggregator: Ana
Usability Test Report: DeKalb County Website

Other Projects

Interested in collaborating? Let’s connect!

copyright Diego J. Reyes-Alicea | designed by Diego J. Reyes-Alicea
updated July 2025

Timeline: February 6th 2024–March 20th 2024

Team: Caroline Rumani, Diego Reyes-Alicea, Valerie Fahel-Schaffer, Vedant Darak

Role: Observational researcher, user interviews, quantitative/qualitative data analysis, research artifacts

Exploring How to Support Creative Block

Exploring How to Support Creative Block

Reflection & Future Work

Future work would explore more creative occupations and age ranges, such as those with more physical art experience or more tenured artists. It may yield new findings regarding the accessibility and desirability of certain features. Therefore, our team recommends future research on the following:

Expand Research


Conduct user research with a greater set of participants based on age, occupation, and creative experience to better understand the target audience.

Prototype Testing


Test a prototype with potential users for greater understanding of its feasibility and use, and its effectiveness in overcoming creative blocks to make improvements.

Other Projects

Exploring How to Support Creative Block
Usability Test Report: DeKalb County Website
AI News Aggregator: Ana

Interested in collaborating? Let’s connect!

copyright Diego J. Reyes-Alicea

designed by Diego J. Reyes-Alicea
updated July 2025

Diego J. Reyes-Alicea
Diego J. Reyes-Alicea
Diego J. Reyes-Alicea